not sure if there is something like that happening or what, but figured I'd let you know!Īnyway, it seems to be working fine after that, so probably my own mistake somewhere. I have experienced a similar issue with creating gameobjects through code and the editor "not noticing" that those objects were added in an active scene, and "forgetting" to save them without literally deleting the old scene and recreating it rather than saving it over. Download Lunar Pro 5 free latest full version complete standalone offline installer for Mac OS X. Recommended by the French Ministry of National Education. Used by the European Space Agency (ESA) in the framework of the NELIOTA program. It seems like the scene is not marked dirty or something (even when hitting save manually then closing the editor the gameobject seemed to be gone) - and I had to save the scene as a different name, then add that scene to the build settings before it would work for me. Used in several books, foreign observatories, by CNRS research professors, websites, TV shows, astronomical magazines and to prepare the Chandraayan 1 lunar mission. I'm not sure if reinstalling fixed the above error or it has something to do with the next problem I ran into - but I noticed that it kept losing the lunar gameobject in the scene when reopening the editor (after installing lunar). This is on Unity 2018.2.6f1.ĮDIT: Forgive me for the wall of text I'm about to drop here. I'm not sure if there is a conflict, perhaps with the asset "Cross Platform Native Plugins Ultra Pack", but I'll keep testing stuff and see if its something I've done wrong. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
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